- TROMINO PETLJA -
ZADATAK: U mreži treba konstruisati petlju od tromina, tako da se naizmenično smenjuju 'pravi' i 'ugaoni' elementi. Petlja ne sme presecati niti dodirivati samu sebe, a susedna tromina se moraju dodirivati stranicom u dužini jednog polja. Svaki tromino mora čitavom dužinom biti sastavni deo petlje. Tromina treba ucrtati slovima: ''I'' za pravi i ''V'' za ugaoni element.
OBRAČUN: Brojevi unutar ugaonog elementa se množe sa 2 i sabiraju, a rezultat se umanjuje za zbir brojeva u pravim elementima.
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- TROMINO LOOP -
INSTRUCTIONS: A tromino loop should be created in the grid so that 'straight' and 'angular' elements change by turns. A loop cannot cut nor touch it self, and adjacent trominos must touch each other in the length of one field. Each tromino has to be an integral part of the loop with its full length. Tromonos should be marked with letters: ''I'' for the straight and ''V'' for the angular element.
SCORE CALCULATION: The numbers inside the angular element are multiplied by 2 and added, and the score is reduced by the sum of numbers in straight elements.
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